Video game software

Results: 4869



#Item
101Computer security / Advertising / Spamming / Antivirus software / Internet advertising / Internet bot / Blacklist / Whitelist / Video game bot / Targeted advertising / Geotargeting / DNSWL

Why Whitelist? How Common Approaches to Beating Bot Traffic Fall Short Introduction Within the digital advertising industry, waste caused by non-human traffic is a well-documented problem. One 2014 study

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Source URL: www.areyouahuman.com

Language: English - Date: 2016-05-17 00:03:13
102Video game development / Electronic Arts / Entertainment Software Association / Redwood City /  California / EA / Software development

RCT&HS YearReading Railroad Calendar The RCT&HS Year 2016 railroad calendar is now available featuring the photographs of Dale W. Woodland. Dale began taking black-andwhite photos with a Kodak Brownie Holiday Came

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Source URL: www.readingrailroad.org

Language: English - Date: 2015-11-22 22:15:38
103Software / Gaming / Windows games / Digital media / Video game development / Video game genres / Linux games / Artificial intelligence / Real-time strategy / Strategy video game / Video game / Command & Conquer: Generals

Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
104Classes of computers / Arcade games / Software / Tapper / Gaming / Mug / Video game / Patent application / United States patent law

The Tapper Videogame Patent as a Series of Close Readings Mark J. Nelson The MetaMakers Institute Falmouth University Penryn, Cornwall, UK

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:03
105Gaming / Video game design / Software / Video game culture / Windows games / Multiplayer video game / Sping / League of Legends / Video game / Ping / Nonverbal communication / Online game

Ping to Win? Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games 1 Alex Leavitt,1 Brian C. Keegan,2 Joshua Clark 1 University of Southern California, Los Angeles, California, USA

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:55:26
106Artificial intelligence / Software architecture / Software engineering / Cognitive architecture / Automated planning and scheduling / Cognitive science / Subsumption architecture / Models of computation / Behavior tree / Finite-state machine / Intelligent agent / Agent architecture

Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

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Source URL: game.itu.dk

Language: English
107Software / Gaming / Video game development / Bots / Digital media / Windows games / Linux games / Video game bot / First-person shooters / Internet bot / Unreal Tournament / Genetic algorithm

Evolving the Cooperative Behaviour in UnrealTM Bots A.M. Mora, M.A. Moreno, J.J. Merelo, P.A. Castillo, M.G. Arenas and J.L.J. Laredo Abstract— This paper presents an approach to the evolution of the cooperative behavi

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
108Software / Gaming / Digital media / Role-playing video games / Video game genres / Linux games / Roguelike / Procedural generation / Rogue / Dungeon crawl / Level / Game mechanics

Patterns, Dungeons and Generators Steve Dahlskog Staffan Björk Julian Togelius

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Source URL: fdg2015.org

Language: English - Date: 2015-12-23 05:20:35
109Video game development / Road Runners Club / In Case of Emergency / Contact list / Electronic Arts / Software development

Membership Application Form First Name Address Town Last Name

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Source URL: www.26point2.co.uk

Language: English
110Software / Windows games / Digital media / Gaming / Video game genres / Total Annihilation / Real-time strategy / Internet bot / Strategy video game / Spring Engine / Rise of Nations

Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
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